Published:2025-05-23 10:05:04Source:40407Author:40407
Tenants of the Dead is a gripping survival horror game that immerses players in a haunted apartment complex teeming with the undead. Your choices throughout the game determine the outcome, leading to multiple possible endings. This post, Tenants of the Dead All Endings, provides detailed information on all known endings to help everyone get the best gaming experience!
Some games ask you to build empires, slay monsters, or solve puzzles. Tenants of the Dead asks something more haunting: Can you understand the dead? Set in an ancient estate where time folds like pages in a forgotten book, this eerie strategy sim doesn’t just challenge your logic—it tests your empathy. The manor’s residents aren’t alive, and they aren’t leaving. It’s up to you to uncover why—and what they’re waiting for.
1. Spirit Identity System: Each tenant possesses unique traits such as their death origin, spectral mood, and unfinished desires, all of which determine how they behave and interact with the estate.
2. Living Blueprint Architecture: As you alter the mansion's layout, the walls shift subtly based on tenant alignment, gradually revealing hidden wings, ghost-marked passages, and forgotten basements.
3. Emotionally Charged Decision Trees: Dialogue and actions influence not only individual spirits but the collective energy of the manor, leading to branching effects that ripple across rooms and storylines.
4. Ghost-to-Ghost Relationship Tracking: Tenants form bonds based on memory overlap and historical context—manage these relationships carefully or face consequences like haunt loops or spectral riots.
5. Ritual Customization Suite: Craft rituals from scratch using herbs, relics, chants, and room placements to cleanse, empower, or invoke spirits, giving you tailored tools foreach challenge.
6. Time-Layered Exploration: Navigate through ghost-time layers—fragments of the house stuck in past decades—where you can interact with versions of rooms frozen in tragedy or joy.
1. Always inspect new tenants’ arrival aura carefully: The color, shape, and flicker rate of their entry effect reveal core emotional states, allowing you to preemptively assign appropriate rooms or rituals.
2. Read the walls for passive lore clues regularly: Symbols, stains, and shifting wallpaper patterns often contain hidden messages that provide hints for upcoming puzzles or decisions.
3. Rotate relics between rooms weekly: Each relic absorbs spectral energy and becomes more or less powerful depending on its surroundings—rotating them ensures equilibrium and surprise benefits.
4. Combine scent candles and mirror wards intentionally: These two items synergize in ways that suppress vengeful spirits or open temporary mirror realms leading to memory vaults.
5. Revisit “sealed” rooms on specific moon phases: Some doors marked as inaccessible are only truly sealed during solar days—at night, or during moon events, they crack open briefly.
6. Let certain spirits co-exist despite tension: Controlled conflict between ghost types can unlock rare confrontations or force breakthroughs in buried emotional threads.
1. Suicide End (Liam):
To unlock this ending, load your save from Day 22. On Day 23, search for the team and check the hidden camera on their phone. Repeat this on Day 24. On Day 25, search for the team again to trigger the ending.
2. Cult End (Yongsun, Cult):
On Day 8, allow the old man to enter and choose "I don't have it." On Day 16, select "Share Minjee with Yongsun." On Day 17, let the old man in again and accept Yongsun's offer to achieve this ending.
3. Invaded End (Bandit):
On the night of Day 11, choose "Hold the door." On the night of Day 15, select "Hold the door" again. You will be captured by bandits; choose "Nod to their offer" or face death. On Day 22, select "Pure ethanol" to escape the bandits and achieve a good ending.
4. Cucked End (Nelson):
On Day 11, choose "Visit Nelson's store." On Day 13, select "Visit Nelson's store." On Day 16, choose "Go to Nelson's store." After moving to Nelson's store, you will unlock this ending.
5. Vehicle End (Duri):
On Day 4, choose "Check the parked van" to obtain the car keys. On Day 8, explore outside to find an axe. On Day 19, explore outside again to find a gallon of fuel. Use the car keys and fuel to escape the city, unlocking this ending.
6. Abduction End (Jiwoo):
On Day 6, choose "Check who is outside." On Day 10, select "Let the child in." On Day 16, accept Jiwoo's offer. You will be trapped in your room, watching TV and waiting for Minjee to return, leading to this ending.
7. Official End (Soomin):
When exploring the building, choose "Seedbags" over "Radio." On Day 11, select "Find the phone" to obtain the black box. On Day 15, allow the hazardous materials guy in and give him the black box to unlock this ending.
8. Cult End (Yongsun, Cult):
On Day 8, allow the old man to enter and choose "I don't have it." On Day 16, select "Share Minjee with Yongsun." On Day 17, let the old man in again and accept Yongsun's offer to achieve this ending.
Tenants of the Dead is not just a mobile game—it’s an experience in emotional archaeology. Every ghost has a reason, every room a memory, and every decision a ripple effect. It doesn’t demand quick reflexes or flashy skill—it asks for thoughtfulness, patience, and a willingness to listen to the things that go bump in the night. In a world where mobile games often fade from memory, Tenants of the Dead lingers—softly, like footsteps down a dark hall. The question isn’t whether you’ll finish it. The question is: what will it finish in you?
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