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猛犸年你想知道的都在这!设计师蓝贴答疑汇总

作者:佚名 来源:网络 发布时间:2017-02-20 09:00

炉石传说猛犸年,炉石猛犸年新拓展包,经典卡退环境

最近大家对于即将到来的猛犸年可能存在很多的疑问,比如返尘问题、经典卡荣誉室问题、新拓展包问题等等;今天小编将所有问题以及设计师答疑做了个汇总,关于猛犸年所有你想知道的都在这里!来看看吧。

猛犸年你想知道的都在这!设计师蓝贴答疑汇总
猛犸年你想知道的都在这!设计师蓝贴答疑汇总

“猛犸年”2月19日蓝推答疑汇总

1、由于被退到养老室而少一张经典卡的职业,我们并不想给它们新增一张,但未来说不定会有呢?

2、比如BB认为将碉爆的“冰爆”未来就可能会成为经典卡。

3、2017“猛犸年”的所有新卡将只会产自卡包,就算有任务也不会奖励新卡。

4、当然,扩展包中的任务不会让你们另外付款的。

5、商店不会开卖狂野卡包,至少目前没有计划。

6、“利爪德鲁伊”的卡牌描述已经修改,将在之后的补丁更新。

7、它们正在考虑增加一个页面,在其中列出玩家最喜欢的卡组和卡牌。

8、德鲁伊、术士的皮肤正在制作中,但上线日期未知。

猛犸年你想知道的都在这!设计师蓝贴答疑汇总

蓝贴原文:(原文大量英文,大家可以跳过原文,后面有设计师答疑,请耐心看完)

Year of the Mammoth Clarifications Roundup

We've gone through recent posts from the Hearthstone team which help clarify some stuff about the Year of the Mammoth.

1、The team is considering unnerfing Molten Giant and putting it in the Hall of Fame set for the 2018 rotation.

2、Ben Brode thinks Shatter would make a great Classic card one day.

3、No extra cards being added to the Classic set for classes which are losing a card. That isn't set in stone.

4、Cards in all the expansions this year will only come from card packs. The missions that come with expansions do not reward cards.

5、Missions in expansions do not require payment.

6、There are no current plans to make Wild cards available in the shop.

7、Druid of the Claw's wording has been updated and will be available in a future patch.

8、Yong Woo stated they're thinking of adding a profile page with a player's favorite decks and cards.

Quote from Blizzard

Could you please unnerf Molten and put it in Hall of Fame?

We're considering it for the next rotation. (Ben Brode)

I was talking about the one in 2018, sorry for the confusion. You can take your upvotes back. (Ben Brode)

Thanks for clarification. Whilst you are available, what is the end goal of Hall of Fame? Will cards being removed from standard-classic possibly be replaced with interesting but weak cards from other wild sets?

Definitely possible. As an example, I think Shatter might make a great Classic card someday. (Ben Brode)

Why do Blizzard put so much care into "returning" players as opposed to their "currently" playing customers

Time and again one of their go to excuses why something cant be done is because of returning players but if they have left they should no longer be the consideration if they ever return anyway

On top of that I feel Blizzard may be missing one part of why players leave which is waning interest in the current game design

Should a developers interest not be in keeping their current customer happy not a customer that may never come back?

Often I give several reasons for doing something or not doing something. Sometimes we think about our returning players. But I don't think we've ever made a decision at the expense of current players exclusively because of returning players. People see that one bullet point and assume that's the whole reason.

Part of the reason to keep them in mind is that it helps us find solutions that are good for everyone. If we never think about new and returning players, we miss opportunities to make the game better for them at the same time we are making the game better for current players.

We just take them into account. (Ben Brode)

Maybe not related to 'returning' players, but things like not changing inconsistencies (i.e. Druid of the Claw transformation) because of 'new player experience' do happen.

Inconsistencies are generally understood by the engaged playerbase. Players know Wild Growth gives an extra card at 10 mana, for example.

Inconsistency is worse for players seeing cards for the first time, usually. But you're right, card wording is almost entirely the domain of new players. Experienced players know what a card does just from looking at the art.

Either way, Druid of the Claw's wording has been updated. You'll see the change in a patch later this year. (Ben Brode)

So Hall of Fame cards will disappear from packs?

That is correct. Hall of Fame cards will no longer appear in packs when Hall of Fame is live. (Zeriyah)

So Jesse, does this announcement mean that there will be NO more Single Player Adventures in Hearthstone except for the "optional single-player missions that will help develop the expansions’ thematic narratives"?

As announced, there will not be any new Adventures for Hearthstone this year. I think you will find the new single player missions to be equally enjoyable though! (Aratil)

I'm excited for this news, but I have a big question. Maybe I missed it in the announcements, but will Blizzard be keeping to the old model that Wild Adventures and cards are no longer purchasable through the store?

There are no plans to change that at this time. (Aratil)

Can you explain what you mean by the new design for the expansion? It sounds like to me its the regular single player story modes but this time each wing will be free?

In the new expansion design, you will acquire cards through packs - just as we have in the past. Additionally, there will be free thematic missions to help tell the story and lore of the expansion! (Molly)

Is hearthstone going to replace the phased out classic cards with new ones? Or will these classes have 5 commons instead of 6 now?

for now, it'll be less cards for those classes. But we could change that some day (Ben Brode)

Do you have any plans to provide statstics or game records through official means?

We are thinking of adding a profile page that might have something like a player's favorite decks and cards, but it's not something that we'll add soon. (Yong Woo)

原文网址:

[http://www.hearthpwn.com/news/2250-year-of-the-mammoth-clarifications-roundup-and]

猛犸年你想知道的都在这!设计师蓝贴答疑汇总

台服官网论坛设计师答疑

1、资深游戏设计师 Mike Donais:

我们在设计卡牌时,一定会把所谓比较便宜的套牌纳入考量,让新玩家有办法凑出这样的套牌。而每当新的资料片推出时,喜欢特定套牌或职业的玩家其实也只需要先合出他们最想要的卡牌,而不必立刻收齐整个新系列的卡牌。

2、整理一下大家对魔尘的问题,一併回覆:

以传说卡牌来说,你只会拿到相当于一张卡牌的奥尘量,因为你只能在套牌中放一张传说卡牌。即使你有两张拉格纳罗斯金卡,你还是只能拿到相当于一张牌的3200奥尘。如果是非传说卡牌,则会拿到相当于两张卡牌的奥尘量。此外,你还是可以继续保留原有的卡牌。

范例:

若同时拥有金卡和普通卡片的拉格纳罗斯,会退一张金卡(每副牌组能放的上限)的魔尘

若同时拥有一张金卡和两张普通卡片的碧蓝龙,会退一金卡与一普通卡的魔尘

改版后你可以拆解进入名人堂的卡,计算方式跟原本一样,分解这些卡牌还是只能拿到正常情况下的魔尘量

现在合名人堂卡片,改版时一样会拿到魔尘奖励

是的,在猛玛年正式开始,玩家登入后发送

改版后,拆名人堂卡片会拿到正常情况分解的奥尘量

游戏设计总监 Jason Chayes:

猛玛年开始之后,名人堂系列的卡牌就无法在经典卡牌包中取得。

3、资深游戏设计师 Mike Donais:

我们确实有打算对竞技场的游戏体验做一些小调整,等完成以后就会公布。

4、资深游戏设计师 Mike Donais:

就像我们发布的那篇最新消息裡所提到的,有时候某些卡牌会过于流行,导致它们在各种套牌中都会出现。当这种现象发生时,会限制玩家构筑套牌的自由度,也就是玩家总得要把这些流行的卡牌放进套牌裡。这种情况会让构筑套牌的趣味性大幅降低,也限制了套牌的多样性以及游戏的可能性。

这次我们检视了几张特别流行的经典卡牌,并且决定将它们移入开放模式。我们尽量把影响的卡牌数量降到最低,以免影响游戏的原先的核心体验。不过随著新的卡牌与套牌不断出现,我们有可能还会对经典卡牌做出更多调整。

5、资深游戏设计师 Mike Donais:

我们想要让玩家能在开放模式中继续玩他们喜欢的套牌,同时又让标准模式在每次推出新内容的时候有所变化。假如我们单纯地削弱“冰枪术”,这样冰法玩家就会完全没办法继续享受这种套牌的玩法。

6、资深游戏设计师 Mike Donais:

我们喜欢猛玛象的原因有很多!譬如牠在魔兽世界裡是超酷的生物,也是我最喜欢的坐骑。猛玛象巨大的体型也象徵了我们会在今年推出许多新内容:预定推出3款全新的卡牌资料片,而且后2款还会有免费的单人游戏任务。

猛犸年你想知道的都在这!设计师蓝贴答疑汇总

7、游戏设计总监 Jason Chayes:

我们目前并没有新增卡牌到经典系列的计画。经典系列有其特殊地位,尤其重要的是,要让每一种职业在经典卡牌中都有不相上下的代表性和表现。如果无法维持这个均势,我们就会考虑将卡牌新增到经典系列中。

8、游戏设计总监 Jason Chayes:

恩佐斯是一张后期卡牌,我们目前没有观察到他的强度有过强的现象。如果恩佐斯套牌变得太强,我们一定会解决这个问题。

9、游戏设计总监 Jason Chyes:

我们喜欢让套牌类型多样化,鼓励各种不同类型的玩法。然而有些卡牌的玩法会让对手感到十分挫折,一点都不好玩,所以我们会特别注意这类卡牌的取得方式。要是我们觉得某些套牌类型相当有趣,而熔火巨人之类的卡牌对其生态是有帮助的,那麽我们就有可能会试著重新调整它们。不过以目前来说,我们没有计画要调整这些卡牌。

10、游戏设计总监 Jason Chyes:

我们乐见有更多变的玩法,而判断要直接攻击英雄、或是维持场面优势也是战略的一部分。让玩家可以选择不同的玩法、以不同的方式击败对手,一直是我们努力的目标。

11、游戏设计总监 Jason Chayes:

首先要说的是,名人堂的目标不是要移除快攻套牌。如果快攻套牌太强或是太过流行,我们会想办法解决,就像我们即将在下次更新对“蹩脚海盗”所做的更动一样。我们设立名人堂的主要目标是让提昇套牌的多元性,让各类套牌之间的强度能够平衡。

12、游戏设计总监 Jason Chayes:

用“碧蓝龙”举例,目前我们的确有许多五费的卡牌;然而,由于碧蓝龙在多数场合都被视为更适解,这使得玩家对大多数的五费卡牌显得兴趣缺缺。透过让碧蓝龙进入名人堂,我们认为这会使其他 5 费卡牌变得更吸引人一些。这也让我们有空间创造其他更有趣的 5 费卡牌,而不仅仅是推出比碧蓝龙更为强势的卡牌。

这就是猛犸年答疑汇总了,有没有解答到大家的疑惑呢?还有疑问的请留言在文章下方,大家相互交流!

猛犸年你想知道的都在这!设计师蓝贴答疑汇总

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