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炉石传说访谈篇 传说卡牌牌面规则

作者:佚名 来源:网络 发布时间:2017-11-08 14:48

 在11月7日设计师问答中,Ben Brode曾说过这样的话:(中文翻译版~)未来的补丁会修改传说卡牌的牌面规则

老夫也相信有很多玩家已经注意到,马林生成的宝箱,虽然卡面上盘踞了象征着传说随从的银龙,但是卡面中间却没有橙色的宝石

炉石传说访谈篇 传说卡牌牌面规则

Ben Brode透露在未来的某一次补丁里会明确并改善这个规则

雷德黑手的战吼现在只能指向于拥有橙色宝石的传说随从

雷德黑手在下版本的某次补丁里,会变成可以指向于拥有银色边框的传说随从

之后橙色宝石只会出现在可收集的传说卡牌上

银龙会出现在所有的传说卡牌上

非传说随从也会应用这个新的规则,不可收集的卡牌将不会有象征稀有度的宝石

类似于灰烬使者这种武器卡,也会应用这个新规则,取消稀有度宝石,但是有银龙边框

这个补丁什么时候上线暂时还不确定

老夫也知道有些高手不屑于老夫的翻译,那么原文在下面,诸君请自行翻译~~

We have a consistency pass on the Silver-Dragon being targetable by Rend Blackhand coming soon.

The new rule: The Orange Gem (what Rend currently looks for) will only be on Legendary collectible cards. The Silver Dragon will be on all Legendary cards, collectible or not. In a future patch, Rend will look for the Silver Dragon, not the Orange Gem.

Marin was built while we were in the new-rule mindset, so the chest uses the new rules, but we haven't actually changed Rend yet, and won't until the patch after K&C (at the earliest), so it's a bit funky right now.

Until we do, keep in mind that Legendary = Orange Gem, in gameplay. After the change - Legendary = Silver Dragon.

Sorry for the inconvenience!

Why can't you fix Rend with the K&C patch? Why the patch after (or even later)?

Usually when we identify a change we want to make we have to factor in a couple things when deciding which 'branch' to check the change into.

In this case, we were running up against the limits of what we could fit into 10.0, due to total number of hours of dev work, hours of bug fixing, and hours of Quality Assurance time, as they verify that things work as they should. Some tasks are easy for us to implement, but have far reaching effects, and so most of the work is QA verification. Correctly prioritizing which fixes/features make it into which patch means taking careful consideration of how much work each developer has on their plate, how much time it will take to fix bugs for each patch, how much time to reserve for additional polish work, and how much time will be required to QA it all. Often when we identify something new, it doesn't get slotted into the next patch, because we've already served ourselves a full plate of stuff to do in order to ship the patch in time, and so it gets assigned to the next patch that has room in it for devs and QA.

All that said, sometimes we "hotfix" things that are server-only (like this change). This has a somewhat higher cost on QA, because they have another milestone they need to test; it's not part of their test-cycle for the next patch. It's possible this particular change gets moved up in priority, and we bump something else to make room for it. (Source)

Does this change extend to other uncollectible cards with a rarity gems such as Spirit Wolf or Spellbender?

Yes, although i think we changed the Legendaries first - not sure on timing for the rest. Thanks for calling that out - I made sure they're on our list.

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